Tag Archives | rock-paper-scissors

How to Play Monkey-Robot-Pirate-Ninja-Zombie (moropinzee)

Here is the new version of rock-paper-scissors, or rochambeau, as it is sometimes known. As you can see from the schematic below, each thing can beat two other things, and is, in turn beaten by two other things.

Monkey-robot-pirate-ninja-zombie -- the hand game

The players both count to five (three), though it is obviously better to repeat the name of the game (Monkey! Robot! Pirate! Ninja! Zombie!). Each time you raise your fist and swing it down. On the fifth (third) count, you form your hand into one of the five gestures. (It is recommended that in addition to the hand gesture, you also add an aural component to this — see below for suggested noises.)

So, what beats what, and what are the gestures? What?

The monkey gestureMonkey

  • Monkey fools Ninja
  • Monkey unplugs Robot

Suggested noise: ee-ee-eek!

The gesture for robotRobot

  • Robot chokes Ninja
  • Robot crushes Zombie

Suggested noise: ex-ter-min-ate!

The gesture for piratePirate

  • Pirate drowns Robot
  • Pirate skewers Monkey

Suggested noise: arrrrr!

The gesture for ninjaNinja

  • Ninja karate chops Pirate
  • Ninja decapitates Zombie

Suggested noise: keeee-ah!

the gesture for zombieZombie

  • Zombie eats Pirate
  • Zombie savages Monkey

Suggested noise: braaaaaaaaaainsss!

Monkey-pirate-robot-ninja-zombie
Monkey-pirate-robot-ninja-zombie


There is a logic to the hand gestures provided, and with any luck they are perfectly obvious. Now, you may be wondering, “Mark, are you totally insane? Are you procrastinating, perchance? Or are you just bored?” The answer is yes.

Update: based on a scientific survey of the comments, Twitter and Facebook updates, “moropinzee” seems to be the easiest name for this game to remember. Someone also had the excellent notion that there could be a full-body dance to celebrate a win.

Alltop and is easy to beat because they always choose monkey. Swirlee.com had the original concept, and I’ve come up with the signs, graphics and sound effects.. Originally posted in March, 2009.